GPU Gems 3

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" Without geometry, we would find lighting, shadows, and reflections quite uninteresting. Why? Because raising the complexity of the underlying geometry also raises the quality of the pixel. Thus the theme for this part of the book could best be described as "complexity," because all its techniques use the GPU to enhance the complexity of the scene in ways that previously required CPU intervention. Most of these approaches are made possible by the recent advances in graphics hardware exposed by DirectX 10, with capabilities like the geometry shader, stream out, and buffer fetches.Rendering particular objects such as terrain, characters, and trees is extremely important, but no section on geometry rendering would be complete without a discussion of more-generic techniques like surface rendering.

Rendering particular objects such as terrain, characters, and trees is extremely important, but no section on geometry rendering would be complete without a discussion of more-generic techniques like surface rendering.
Book Link:
http://developer.nvidia.com/object/gpu-gems-3.html